Engineering Journal

THE DEV LOG

Insights from the void. Technical deep-dives, architectural post-mortems, and the raw reality of high-fidelity game development.

Porting to Unreal 5.4 problem
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Porting to Unreal 5.4 problem

Only High now moved to Unreal 5.4, and although it looked normal, something was odd. They changed the behavior of the character movement component.

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